The short version
- The game collects nothing that says who you are. No name, no email, no account, no location, no advertising identifier. The one identifier we keep is a one-way fingerprint of your device, used only to keep cheaters off the leaderboard — and the switch below stops it.
- The one way to hand us anything is the feedback form on our website. If you use it, we receive the email address and message you typed — sent only when you press send, used only to read and reply, and deleted on request.
- The made-up character you are playing is sent to our leaderboard. Their name, their face and their numbers go to our server so they can be listed on our website — on the way out of a fight, and again when the run ends. A finished run that could not be sent waits on your phone and goes out the next time the game can send it.
- You can turn that off, in the game, under Menu › Settings › General. Turn it off and nothing is sent at all, and anything waiting to be sent is discarded.
- No accounts. There is no sign-up to us, no password and no profile of you. Characters posted from the same phone are linkable to each other on our server — that is what the fingerprint is for — but never to you, and never on the website. Cloud Save signs you in to Apple’s or Google’s own service and not to anything of ours, and you can decline it or turn it off.
- No advertising, no third-party analytics, no tracking. No tracking identifiers are read or used, and nothing about you goes to any company but us. The only third-party code in the app is Apple’s and Google’s own, for Cloud Save — Game Center on iPhone and Play Games on Android — and it does nothing but hold your save. The game does keep a count of how many times each of its screens is opened, and sends it to our own server — never to anybody else's, and never attached to you or your character.
- Your save stays on your phone, and deleting the app deletes it.
1. Information we collect
Nothing about you. TapSlayDie does not collect your name, email address, phone number, postal address, contacts, photos, camera or microphone input, calendar, health data, precise or coarse location, advertising identifiers, browsing history, or any other information of that kind. It does not ask the operating system for permission to access any of them. The one thing it reads from the operating system is the device identifier described under One thing about your device below — and that is hashed before anything leaves the phone. There is no account system, so there is nothing for any of it to be attached to.
One thing about your character. The game sends the character you are playing to our leaderboard, so they can be listed on our website. That happens at two moments: on the way out of a fight, and when the run ends — they die, they beat the final boss and retire, or you decide you are done with them. If a finished run cannot be sent — no signal, say — it waits on your phone and goes out the next time the game can send it, which may be when you next open the app.
That record is exactly this and nothing else:
- The character's name, as you typed it, and their race
- A small picture of their face — the pixel-art portrait you built when you made them, drawn from the game's own artwork
- Their level, experience, the gold they were carrying and the gold they earned in all, how far through the map they got, and the area they were in when the run ended
- How many enemies they killed, how many times you tapped and how many of those taps came from a held finger, damage dealt and taken, and how many allies they lost
- How long the run lasted, and when it ended
- How it ended — died, retired, or you stopped playing them — whether they beat the final boss, and what killed them and at what level
- Any titles they earned
- Their luck: a hidden number the game rolled for them when they were made, which decides how generously their numbers grow
- The gear they were wearing at the end — each worn piece's in-game name, rarity, level and the stat it gave. Only what was equipped: the rest of their bag never leaves the device
Nothing in that record says who you are. It does travel with the device fingerprint described below, so on our server the characters posted from one phone can be told apart from everyone else's — that is what lets us remove a cheater's entries and keep them off the boards. The fingerprint never appears on the website, and nothing anywhere connects it, or the characters it groups, to you as a person. A character who is still being played carries one more thing: a random code the game invents for them, so that each time they are sent we can update their row rather than add another. It is made from nothing about you or your phone, it never appears on the website, and it is deleted when the run ends.
The game asks our server one question, and it is about places rather than people. Once, when it starts up, the game asks how each area has gone for everyone else — how many characters died in it and how many got through — so it can show both counts beside each place on the map. Nothing about you or your character is sent to ask it, and the answer is a pair of numbers per area. The device report described below goes out at the same moment, beside it, and the same switch stops both. What reaches our server is the request itself, which means your IP address reaches the access log described below — the same one the leaderboard page reaches.
One thing about the app itself. The game keeps a running count of how many times each of its screens has been opened — the tavern, the shop, the forge and the rest — and sends those counts along with the character it was already sending. It is a total per screen and nothing else: there is no record of when you opened anything, in what order or how long you stayed, and nothing is kept beside the number that could tie it to you, to your phone or to a character. It tells us which parts of the game get used. It cannot tell us anything about who used them.
Achievements are counted the same way. When an achievement reaches a new rank, the game adds one to a running total for that achievement and rank — and sends the totals along with the character it was already sending. Which achievements you have stays on your phone: what leaves is how many players have ever reached a rank, with nothing attached to it. As with the screen counts, there is no record of when anything was earned, in what order, or by whom, and nothing is kept beside the number that could tie it to you, to your phone or to a character. It tells us whether an achievement is set where we meant it to be. It cannot tell us who earned it.
One thing about your device. So that we can remove cheaters from the leaderboard and keep them off it, the game sends a fingerprint of your phone: a one-way code derived from the device identifier your operating system gives this app. The identifier itself never leaves your phone, and the code cannot be turned back into it or matched with anything outside this game. The fingerprint travels with each character you post, and once each time the game opens it is sent on its own with which platform you play on, the app's version, how many characters you have made and how long you have played — enough to tell one device's submissions from another's, and to block a device that abuses the boards. It is never shown on the website, never shared with anyone, and used for nothing but keeping the boards honest. The switch below stops it along with everything else.
You can switch it off. In the game, open Menu › Settings and, under General, turn off Post To Leaderboard. Nothing is sent from then on, and anything still queued — from a run that ended while you had no signal — is discarded rather than sent later. The same switch stops the map asking its question, the screen counts, the achievement counts, and the device fingerprint with its report, so with it off the game contacts our server for nothing at all and the map simply shows no numbers.
What our server records automatically. Like any server on the internet, ours logs the IP address of the connections it receives. We do not use it to identify anyone and we do not combine it with the character record; it exists because web servers write access logs. In some jurisdictions an IP address counts as personal data — as do the device fingerprint described above and the email address the feedback form below asks for.
The leaderboard web page contacts that same server. When you open the leaderboard on our website, your browser asks our leaderboard for the current boards, exactly as the game does when it posts one — so your IP address reaches the same access log described above. That is the whole of it: no cookie is set, no script from anyone else runs, nothing about you is stored, and reading the page creates no record of you. You do not need the game to read the page, and you do not need the page to play the game.
The name is yours to choose, and it is published. A character's name appears on a public web page. Please do not put your real name, anyone else's, or anything you would not want read by strangers into it. The game filters some words at character creation, but that is a filter and not a guarantee.
The feedback form on our website. The support page carries a form for sending the developer feedback, and it is the one place we ever ask for anything about you: it takes an email address, so a reply has somewhere to go, and your message. Both go to the same server we operate for the leaderboard and are stored there until dealt with — used only to read and answer what you sent, shared with nobody, never used for marketing, and deleted when you ask. Using the form is entirely optional; every question it answers can be asked by plain email instead, and neither the game nor this website ever fills it in for you.
2. Information stored on your device
The game saves your progress so you can close it and come back. That save is written to the app’s own private storage area on your device, which no other app can read. The save itself is never sent to us, and we never see it — what goes to the leaderboard is the short character record in section 1, built fresh each time it is sent, and not this file. If you turn on Cloud Save, a copy of the file goes to your own Apple or Google storage and still not to us; see the note on it below.
| What is stored | Why |
|---|---|
| The hero name you type | To show it in the game. It is whatever you choose to type — the game does not ask for, verify or use your real name. |
| Your character’s appearance, level, health, experience and gold | To restore your run when you reopen the app. |
| Your allies, gear, map progress and the fight you were in | To restore your run when you reopen the app. |
| Play statistics — taps, kills, elapsed play time and a record of past characters | To fill in the game’s own stats page, which only you can see. |
| Settings, such as volume and mute | To remember how you like the game set up. |
None of this is linked to you as a person. None of it leaves your device except what section 1 describes — the character record, and the two play totals the device report carries: how many characters you have made, and how long you have played — all of which you can switch off. The map's question about how each area has gone for other players sends none of this — it sends nothing at all beyond the request — and the same switch stops it.
3. What the game does not do
- The game plays entirely offline. Every part of it works with no connection at all. What does use one is what section 1 describes — the leaderboard, the map's counts and the device report — and with no signal a finished character simply waits and the rest is skipped, or none of it happens at all, if you have turned it off. Nothing about the game stops working.
- No advertising. There are no ads, no ad networks and no ad identifiers (IDFA/AAID). The app does not present App Tracking Transparency prompts because it does not track you.
- No analytics or crash-reporting SDKs. No Firebase, no Unity Ads, no AppsFlyer and nothing of that kind is bundled with the app. The only third-party code in it is Apple’s Game Center and Google’s Play Games, which exist solely to hold your Cloud Save copy and do nothing else. The leaderboard is our own server, not somebody else's service. The one thing we count for ourselves — how often each screen is opened, described in section 1 — goes to that same server and nowhere else.
- No in-app purchases and no payments. The gold in the game is fictional in-game currency earned by playing, and cannot be bought. We never ask for payment details.
- No multiplayer and no social features. There is no chat, no friend list, no messaging and no way for another player to contact you. The leaderboard is a list of characters — finished ones, and ones still being played — on a web page, and nothing more.
- No accounts and no tracking of you. There is no account and nothing that says who you are. What does exist is the device fingerprint described in section 1: on our server, characters posted from the same phone are linkable to each other for moderation — and to nothing and nobody else. No advertiser, no data broker and no other company is involved in any of it.
- No sale or sharing of data. We do not sell, rent, trade or disclose anything we hold to anyone.
4. Third parties
No third-party service receives information about you from the game. The leaderboard runs on a server we operate ourselves. There is no analytics provider, no advertising network, no crash reporter and no backend-as-a-service in the path.
The one exception is Cloud Save, which you can turn off. Your save copy goes to Apple’s Game Center, which keeps it in your iCloud, or to Google’s Play Games — services you already have an account with, holding your own data under your own account settings. They are not acting for us and we receive nothing from them: we are not told your name, your account, or whether you signed in at all. What they do with your storage is governed by their policies, linked at the end of this page. With Cloud Save turned off, the game talks to our server and to nothing else.
One thing worth stating plainly: the app stores you download the game from are separate from the game. Apple (App Store) and Google (Google Play) collect their own information about downloads, purchases, subscriptions, crashes and app usage as part of running their platforms. That collection is governed by their policies and your own device and account settings, not by us. Where Apple or Google share aggregate reports with developers — such as anonymous download counts or crash summaries — those reports contain no information that identifies you.
5. Children’s privacy
The TapSlayDie app does not collect personal information about who anyone is, including children under 13 (or the equivalent minimum age in your country). It does not ask for a name, an email address or an account, it reads no advertising identifier, and it asks the operating system for no permission that would give it one. What the game does send is described in section 1 — the made-up character being played, the counts of screens and achievements, and the device fingerprint — and none of it says who is playing. The fingerprint identifies a phone, not a person: a child's character reaches us attached to no name, no age and no identity, exactly as an adult's does. The game contains no advertising, no in-app purchases, no chat and no way to contact other players.
The one thing a child could give away about themselves is the name they type for a character, because that name is published on our leaderboard page. The warning in section 1 applies to a child more than to anyone: please do not put a real name into it. The switch described in section 1 turns off everything the game sends, that name included.
We comply with the Children’s Online Privacy Protection Act (COPPA), the UK Age Appropriate Design Code and the GDPR’s provisions on children’s data by the simplest means available: we do not ask who is playing, and nothing the game sends tells us. There is no account to create, no advertising to target, and no profile of a person — the one thing profiled is the device, for moderation, as section 1 describes — so a child using the game is in the same position an adult is — anonymous to us. The one place on our website that accepts anything typed — the support page's feedback form — is not directed at children and stores only what is voluntarily sent. If you believe a child has given us personal information through the form, or has put something into a character name that should not be public, contact us and we will delete it.
6. Your rights and your choices
Privacy laws such as the EU/UK GDPR, the California Consumer Privacy Act (CCPA/CPRA) and similar state and national laws give you rights to access, correct, delete, port and restrict the processing of your personal data, and to opt out of its sale or sharing.
From the game, we hold no account and nothing that says who you are. What we do hold is the device fingerprint described in section 1 — an identifier of your phone, not of you — and the character records it travels with. We cannot look a fingerprint up from your name or email, because nothing connects them; if you want a device's profile and entries deleted, tell us one of its characters' names and roughly when that run ended, exactly as in the removal paragraph below, and we will delete the profile and everything that traces to it. Nothing we hold has ever been sold or shared with anyone. The other thing we may hold is feedback you have sent through the form on our website: we hold the email address and message you chose to send, and an email naming the address you used is enough to have them deleted.
Turning the leaderboard off
The clearest choice you have is in the game itself. Open Menu › Settings and, under General, turn off Post To Leaderboard. From that moment nothing is sent, and anything queued from an earlier run is discarded rather than sent when you next have a connection. You can turn it back on the same way, and turning it off does not affect anything you can see or do in the game.
Removing a character from the leaderboard
Because nothing in an entry names you, we cannot look one up for you — but you can tell us the character's name and roughly when the run ended, and we will find it and delete it. Contact us using the details below. We do this on request and do not ask for a reason.
A character who is still being played needs none of that: stop playing them, or turn the switch off, and their row drops off the board on its own within a week of the last time they were sent.
Deleting your data
Your save lives on your device. To remove it completely, delete the app from your phone in the usual way; the operating system removes the app’s private storage, including your save, along with it. If you also keep device backups, delete or overwrite those backups through your Apple or Google account settings. Deleting the app does not remove leaderboard entries already posted — use the paragraph above for those.
7. Security
Your save is held in the app’s private storage area, protected by the sandboxing and device encryption your operating system provides, and it is never sent to us. With Cloud Save turned on, a copy also goes to your own Apple or Google storage, protected by that account.
What is transmitted is described in section 1, and it is sent over an encrypted HTTPS connection to a server we operate. That server holds nothing but those records: no accounts, no passwords, no payment details and nothing that identifies a person — the one identifier in them is the device fingerprint described in section 1, which identifies a phone to this game and nothing else. We have tried to make it the kind of thing that would be dull to breach.
8. International users
The game works identically wherever it is played. If you leave the leaderboard switched on, what section 1 describes is sent to the server we operate, which may be located in a different country from you. It contains no name, no contact detail and no account; the one identifier in it is the device fingerprint described in section 1, which some laws treat as personal data even though it says nothing about who you are. So, plainly: whatever the game sends goes to that one server, wherever you play from, and nowhere else.
9. Changes to this policy
If the game ever changes in a way that affects your privacy, this policy will be updated before that version ships, and the “Last updated” date at the top will change. Every such change so far is already written into the sections above. Material changes will also be described in the app’s release notes on the App Store and Google Play. Continuing to use the game after an update means you accept the revised policy.
10. Contact us
Questions about this policy or about privacy in TapSlayDie are welcome:
- Email: dev@tapslaydie.com
- Developer: Jake Motta